The Haunting, 2

moina
Isadora Carmichael was born in India, her father an influential and wealthy Colonial Service Officer. She had a sheltered childhood, with nannies and tutors watching her every step. She was a quiet, introverted daydreamer, deeply immersed in her own fantasies. Her family decided to send her off to a private school in Switzerland, hoping that the company of peers would help build her confidence. Isadora did become a bit more sociable, although she did this by weaving elaborate fantasies for her school chums; her vivid descriptions of other worlds and weird creatures proved to be infectious, especially in the environment of an all-girl establishment. Isadora and her friends also dabbled in the occult, and in their naïve way held small séances… They didn’t have much success (which is probably for the best!!) but from that time Isadora became interested in the occult, seeing it as a possible bridge between her fantasies and the “real” world.

It also became evident that Isadora was a talented artist. She was more interested in depicting the weird shapes from inside her mind, her dream-like visions, than painting still lives with flowers and realistic landscapes. Isadora decided to pursue art and her father was ready to finance her career. She moved to Paris and began to study painting. But her bohemian social circle, the constant drama and anxiety, and also her forays into the occult turned out to be very bad for her health. Before this time her inner dream world was a place full of light and hopes, but now strange and terrifying creatures began appearing in them… She had a serious nervous breakdown, disappeared, and was found three days later in a small village 50 miles from Paris, in a near catatonic state.

This forced her to interrupt her art career and return to Switzerland – this time to a psychiatric clinic deep in the mountains, led by Dr. Jakob Klaesi. Here Isadora underwent many different experimental treatments, including deep sleep therapy. But not even hypnosis could recover any memories about her three day black-out and disappearance. After months of therapy her superficial neurotic problems were cured, but she plunged back into her dream worlds, deeper than ever before

George Auden was staying at Dr. Klaesi’s clinic at the same time as Isadora. Auden, heir to a major American industrialist, was recovering from the trauma of his capsized ship, which sank after being torpedoed by a German U-Boat. He was a connoisseur of the arts and a member of the Theosophical Society; so it was no wonder that he became infatuated with Isadora’s paintings, at first, and then with her as well. Isadora didn’t fall in love with George (she could never establish deep connections with other people), but enjoyed his profound fascination, and they also shared many interests, supernatural experimentation included. After the end of the war, they got married and moved to the States, to Boston.

Now she resides in Boston, attending the meetings of Auden’s Theosophical Society, working on her paintings (sometimes she has small exhibitions), pursuing her interest in the supernatural.

Short version/timeline:
Secluded childhood -> Private school in Switzerland -> Studies in Paris -> Disappearance -> Psychiatric clinic in Switzerland -> Meeting with George Auden -> Move to Boston

Isadora Carmichael
Age: 34
Occupation: Artist and visionary
Current residence: Boston, Mass.

Characteristics:
STR: 7
CON: 9
SIZ: 13
DEX: 13
APP: 9
INT: 14 (Idea – 70)
POW: 13 (Luck – 65)
EDU: 8 (Knowledge – 40)
SAN: 65
Spoiler:
(Original rolls: SIZ 14, INT 13 – swapped. STR 13, DEX 7 – swapped)

Phobias/Mental Disorders: ?
Maximum Sanity: 99
Hit Points: 11
Magic Points: 13
Damage Bonus: +0

Occupational skill points (EDU x 15): 120
Personal skill points (INT x 10): 140

Skills: (Occupational skills BOLD, Personal Skills ITALICS)
Spoiler:
Accounting (10%):
Anthropology (01%):
Archaeology (01%):
Art (05%): 5 + 45 + 10 = 60
Astronomy (01%):
Bargain (05%):
Biology (01%):
Climb (40%):
Conceal (15%):
Craft (05%): 10 + 5 + 12 = 27
Credit Rating (15%):
Cthulhu Mythos (00%):
Disguise (01%):
Dodge (DEX x 2):
Drive Auto (20%):
Electrical Repair (10%):
Fast Talk (05%):
First Aid (30%):
Geology (01%):
Hide (10%): 10 + 13 = 23
History (20%):
Jump (25%):
Law (05%):
Library Use (25%): 25 + 0 + 15 = 40
Listen (25%):
Locksmith (01%):
Martial Arts (01%):
Mechanical Repair (20%):
Medicine (05%):
Natural History (10%):
Navigate (10%):
Occult (05%): 5 + 15 + 25 = 45
Operate Heavy Machinery (01%):
Other Language: French (01%): 1 + 13 = 14
Own Language: English (EDU x 5%): 40
Persuade (15%):
Pharmacy (01%): 1 + 5 + 20 = 26
Photography (10%):
Physics (01%):
Pilot (01%):
Psychoanalysis (01%): 1 + 30 + 10 = 36
Psychology (05%): 5 + 15 = 20
Ride (05%):
Sneak (10%): 10 + 17 = 27
Spot Hidden (25%): 25 + 5 = 30
Swim (25%):
Throw (25%):
Track (10%):

Hand-to-Hand:
Fist/Punch (50%):
Grapple (25%):
Head Butt (10%):
Kick (25%):
Knife (25%):

Firearms:
Handgun (20%):
Machine Gun (15%):
Rifle (25%):
Shotgun (30%):
SMG (15%):

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